Aug 05, 2006, 03:44 AM // 03:44
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#21
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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I'd rather see something new than undead, this idea has been use in video games so many times it's not even funny.
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Aug 05, 2006, 04:07 AM // 04:07
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#22
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Ascalonian Squire
Join Date: Nov 2005
Location: NL
Guild: DRA
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hehe also...some whole new types/kinds of things would be nice
or maby, since there is a link with the tyria desert stuff, we find huge army's of our friends "forgotten/enchanted"...sure u know the pain of dunes of despair and then imagine it as a "standard mob" like afflicted and summits
only problem i see is they kinda reached the maximum to handle with a character lvl limit of 20...in factions some bosses 1 hit u with 30%dp (tarlok evermind, bazzr dustwing...just to name 2) while a same class/lvl boss in tyria hit u maby 150 max.
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Aug 05, 2006, 04:41 AM // 04:41
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#23
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by mightyzap
mursaat assasin/rit/paragon perhaps ? anyone ?
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There could be Mursaat rits, but the Assassin, Paragon, and Dervish are all melee classes. Mursaat are a race of squishies, remember?
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Aug 05, 2006, 05:31 AM // 05:31
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#24
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Frost Gate Guardian
Join Date: Jul 2005
Location: Washington, DC
Guild: A Most Excellent Guild [DUDE]
Profession: Mo/Me
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The undead lich and his titans destroyed the enitre mursaat race in prophecies anyways :P
And their origin is the Maguuma so....
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Aug 06, 2006, 08:48 PM // 20:48
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#25
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Lion's Arch Merchant
Join Date: May 2005
Location: Houston
Profession: A/Rt
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Undead are annoying. Can't bleed em, can't poison em, and they don't leave usable bodies.
If Undead became a playable race, that'd be something else though...
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Aug 07, 2006, 12:08 AM // 00:08
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#26
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: Mo/Me
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Quote:
Originally Posted by Domino
Undead are annoying. Can't bleed em, can't poison em, and they don't leave usable bodies.
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You can smite them (and set them on fire) quite well though.
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Aug 07, 2006, 07:31 AM // 07:31
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#27
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Jungle Guide
Join Date: May 2005
Location: Germany
Guild: Servants of Fortuna
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The Nightfall trailer presented at the ChinaJoy expo quite clearly showed an Executioner. So it looks like the Undead will make a return indeed!
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Oct 17, 2006, 05:36 AM // 05:36
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#28
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Ascalonian Squire
Join Date: Sep 2006
Profession: N/Mo
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Undead in tyria is pathatic easy to kill creatures theres not even alot of undead in UW nor FOW. rotscale and lich lords,are only some of the high level undead. its hard to find a high level undead in tyria. i wish the undeads will be at least level 24 in nightfall. i heard of undead lords in the desert in nightfall
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Oct 17, 2006, 09:22 AM // 09:22
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#29
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Desert Nomad
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
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Well, in the ingame Cine, there was a HUMONGOUS Abyssal running after some character, so i guess the Shadow Army will be there, rather then the Skeletal army.
BTW, we DO get an UNDEAD hero, or I assume he is a ghost to be precise. There is a hero, who's origin lies in the Mysts and he can change both Primary and Secondary Class....
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Oct 17, 2006, 09:28 AM // 09:28
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#30
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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Quote:
Originally Posted by Guildmaster Cain
Well, in the ingame Cine, there was a HUMONGOUS Abyssal running after some character, so i guess the Shadow Army will be there, rather then the Skeletal army.
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And didn't the very same character get hit by a Temple Strike? Assassin Abyssal FTW!
I mean, who doesn't want to see a 30 foot giant jump about while performing Death Blossom?
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Oct 17, 2006, 10:00 AM // 10:00
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#31
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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there were undead on the starter isle (2nd mission)
and this UK Gamespot preview has a picture of Undead on mainland
http://uk.gamespot.com/pc/rpg/guildw...iews;t itle;8
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Oct 17, 2006, 10:10 AM // 10:10
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#32
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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Even if they don't add more undead. It would be nice if they buffed smiting to make it even with other ignoring types of damage.
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Oct 17, 2006, 10:30 AM // 10:30
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#33
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Frost Gate Guardian
Join Date: May 2006
Guild: Freedom Of Midnight
Profession: E/
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Regarding the monks smiting, you might as well take an E/Mo with the 1 self heal and a couple of smiting skills with the normal ele skills, mainly because of much better energy pool and management.
Much more effective.
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Oct 17, 2006, 10:32 AM // 10:32
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#34
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Delphian Scribe
Join Date: May 2005
Location: Holland
Guild: No guild ;_;
Profession: N/Me
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I wouldnt mind if we saw more undead but make em fleshy! my necromancer still has nightmares from the krytan missions with the tons of non-fleshy undead >_<
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Oct 17, 2006, 10:36 AM // 10:36
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#35
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Abaddons Bane
Profession: N/
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Quote:
Originally Posted by The undead Mesmer
I wouldnt mind if we saw more undead but make em fleshy! my necromancer still has nightmares from the krytan missions with the tons of non-fleshy undead >_<
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Yeah, that was really annoying how I had to switch what i did for those few missions from my mm.
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Oct 17, 2006, 10:59 AM // 10:59
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#36
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Banned
Join Date: Jul 2006
Location: England
Guild: VoB
Profession: Me/
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Quote:
Question: Is there any chance that Nightfall might bring about more combat with the undead?Therefore allowing Monks to make a comeback as a combat effective class, not simply as some Healer or precisely dictated build?
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OMG, I feel so left out, I mean I'm a monk and I can't do anything but healing :O:O how unfair... Dude /sarcasm, Like monks haven't had enough treats already.
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Oct 17, 2006, 04:09 PM // 16:09
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#37
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Krytan Explorer
Join Date: May 2005
Location: Northwest Ascalon
Guild: Freedom
Profession: N/R
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Quote:
Originally Posted by The undead Mesmer
I wouldnt mind if we saw more undead but make em fleshy! my necromancer still has nightmares from the krytan missions with the tons of non-fleshy undead >_<
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/Agreed. Well, with the second part anyway. My Ranger was salivating over his newly aquired Apply Poison, then there were nothing but undead everywhere!
Quote:
Originally Posted by Steamangel
Undead in tyria is pathatic easy to kill creatures theres not even alot of undead in UW nor FOW.
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The Black Curtain. Taking my lvl 20 Rit/Necro through there to cap VA was NOT pathetically easy.
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Oct 17, 2006, 04:21 PM // 16:21
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#38
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Popcorn Fetish
Join Date: Dec 2005
Guild: [GODS]
Profession: Mo/Me
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Quote:
Originally Posted by xXa1
we know that the outcast god is the cause of The Darkness and thus the name Nightfall ...
... The Darkness already exists at ToPK ...
...therefore, no need to wonder what type of mobs you're going to encounter at Elona. They also featured the very same mobs during the Dragon Festival, also attributing it to The Darkness.
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Close to the end for the WPE of Nightfall you had to stop the rifts too.
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Oct 17, 2006, 05:05 PM // 17:05
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#39
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Quote:
Originally Posted by darrylhaines
Regarding the monks smiting, you might as well take an E/Mo with the 1 self heal and a couple of smiting skills with the normal ele skills, mainly because of much better energy pool and management.
Much more effective.
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I can easily do Mo/Me or Me/Mo and have tons of more energy management than an ele could.
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Oct 17, 2006, 05:29 PM // 17:29
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#40
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Ascalonian Squire
Join Date: Oct 2006
Location: I.O.W, England.
Guild: Ligatio Diabolus (I'm leader)
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It'd be a cool twist if there was a twist about the undead in nightfall, such as instead of taking double the smiting damage, they take double shadow damage, and of course it'd have a logical reason that goes along with a lore ect.
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